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Inside Battle Slots: Character Artist Dale Santoiemma

April 20, 2011 -

Hi I am Dale Santoiemma, cartoonist/artist at Phantom…you might know me from such characters as Cat Crusader, Flameman, Professor and Witherbee, Lil Spookie and Blackbeard just to name a few. I was the character designer for Battle Slots. Which means I created and drew each of the creatures you fight and all the people you [...]

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Inside Battle Slots: Game Designer Bryan VanDaele

April 18, 2011 -

Hello Battle Slots Players!  My name is Bryan VanDaele, and I am the Lead Designer of Battle Slots.  I’m here to talk to you about the serious topic of Botox addiction.  More and more people today are spending their hard-earned money on endless injections of Botox.  Sure, Botox can create incredibly smooth and wrinkle free [...]

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Enough Talk.
Inside Battle Slots: Tester/Proofreader Jean-Remy Noble

April 15, 2011 -

Who the heck are you, anyhow? Hi, my name is Jean-Remy Noble, and I am a tester and proofreader for Battle Slots RPG. I have to admit, when I was approached to do the testing on this game, I was ambivalent. The idea of a slot mechanic to power an RPG seemed odd, but I [...]

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Inside Battle Slots: Artist/Animator Kent Stowe

April 11, 2011 -

Battle Slots is FUN! Hi! My name is Kent Stowe and I was the lead Artist/Animator on Battle Slots RPG. I was responsible for most of the game’s main interface and layout, and for the technique effects and animations in Battle Slots. If it blows up, glows, or flies across the screen, I probably made [...]

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Inside Battle Slots: 8monkey Labs Engineer Andres Reinot

April 5, 2011 -

Intelligent Battle Slots Effective gambling strategies for the modern monster. My name is Andres Reinot and I form the other 50% of the 8monkey Labs engineering team. Last week, Mr. Jeff Russell gave a synopsis of what it means to develop games. Having not read it (I am very busy), I will assume it was [...]

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Inside Battle Slots: 8monkey Labs Programmer Jeff Russell

March 28, 2011 -

HOW BATTLE SLOTS WAS MADE It has come to our attention lately that a lot of people don’t fully understand the process by which digital games are made. Is software written by people, or by robots? Is child labor employed? Are monkeys used for testing? If so, do such primates qualify for health benefits? These [...]

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Inside Battle Slots: CEO Aaron Schurman

March 21, 2011 -

Hey everyone!  Aaron Schurman, here. I am the CEO at Phantom EFX and lead the Creative/Design Team. Let me start off by saying YEEEEEEHAWWWW! I am not a cowboy, a wrangler, or John Wayne (although that would be cool).  But a good YEEEEEEHAWWWW grabs your attention, doesn’t it? Battle Slots has been a very fun project.  [...]

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Inside Battle Slots: Composer/Sound Designer Adam Gill

March 14, 2011 -

Hello my name is Adam Gill and I am the composer/sound designer on Battle Slots.  I created all of the sound effects and composed most of the music for the game. I would like to take this opportunity to tell you a little bit about the process that went into it. Music Early on in [...]

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Inside Battle Slots: Character Artist Michael Myers

March 7, 2011 -

Hello everyone! My name is Michael Myers (no, not that one), and I am one of the character artists on Battle Slots. The character design and art team consists of two artists, Dale Santoiemma and myself. The initial character designs and concepts were created by Dale, and the artwork was then handed off to me [...]

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Inside Battle Slots: Game Designer Nate Sherrets

February 28, 2011 -

Howdy doody, folks!  My name is Nate and I’m the Story and Quest designer on Battle Slots.  That means I built the world, wrote all of the lore, wrote all of the quests, and wrote the dialogue.  I’m new with Phantom EFX and this is the first game I’ve worked on, and it was a [...]

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